Artists

Thanks to all the artists at Seventeen Games who have helped us on this journey — we couldn't have done this without you!

 

Len Peralta

Len Peralta is an illustrator and cartoonist known for his quirky, offbeat style, seen across comic books, card games, apparel, posters, and social media. He has collaborated with Discovery Channel, Warner Bros. Entertainment, Steve Jackson Games, BOOM! Studios, RiffTrax, and Noggin. Len has illustrated books including There’s a Zombie in My Treehouse, Silly Rhymes for Belligerent Children (with MST3K’s Trace Beaulieu), and Super Powered Revenge Christmas, a graphic novel with Bill Corbett. Len is the resident artist on The Daily Tech News Show, creating a live illustration each week. His work has appeared on CNN.com, The New Yorker, and in galleries nationwide. A veteran podcaster of over 20 years, Len hosts Jawbone Radio, Geek A Week, and co-hosts Creature Geek. He lives near Cleveland with his wife and seven children. Visit.

Drew Tucker

Drew Tucker is a studio illustrator known for his work in fantasy, horror, and game publishing. His unrestricted, expressive style produces narrative imagery that draws on subconscious symbolism and the emotional language of fine art, resulting in illustrations that feel both abstract and vividly real. Over a career spanning more than 30 years, Drew has created hundreds of illustrations for clients including Wizards of the Coast, Upper Deck, White Wolf Publishing, Renegade Games, Fantasy Flight Games, Paradox Interactive, and others. His original works and private commissions are collected internationally, and he maintains a longstanding commitment to arts education. Drew studied Illustration at Cornish College of the Arts in Seattle and earned an MFA in Illustration from the School of Visual Arts in New York. Outside the studio, he spends his time making furniture, painting, and kayaking. Visit.

Erik Gavriluk

Erik Gavriluk is a distinguished artist and engineer who spent his career paving the path where R&D and real-world creative practice meet. At Microsoft, he and Mark Malamud collaborated with Brian Eno on the Windows 95 startup sound. Later he founded Bomb Factory — part recording studio, part influential audio software company — acquired by Avid Technology and integrated into the industry-standard media platforms. He now leads the Experimental Television Center, a non-profit established 1971, where he restores historic video instruments and advances media preservation technology. Visit.

Christian Scott

Christian Scott is a cartoonist and a graduate of the Rhode Island School of Design. His work has been published by The New York Times, The Rumpus, The Offing, Motif Magazine, Hayden's Ferry Review, and more. Visit.

Pam Glintenkamp

Pamela Glintenkamp is an award-winning artist, documentary filmmaker, audio producer, writer, and editor. The subjects her productions have featured include wildlife conservation, the architecture of Frank Gehry and Frank Lloyd Wright, fine art conservation, the history of stereo photography, Vermeer, and the creative filmmaking process of Stanley Kubrick. Her work has been presented at the Metropolitan Museum of Art, the National Portrait Gallery London, the National Gallery of Art, and the Los Angeles County Museum of Art. Her clients include the Lucasfilm Archive, National Portrait Gallery, Royal Academy of Arts, the National Gallery of Art, the Terra Foundation for American Art, Anish Kapoor's ArcelorMittal Orbit in the Queen Elizabeth Olympic Park, the Stanley Kubrick Archive / University of the Arts London, and the J. Paul Getty Museum. She has also created films on behalf of Elephant Havens in Botswana, Cornell University's Elephant Listening Project and The Zoological Society of London. Pamela's projects have been funded by Arts Council England, the National Lottery Heritage Fund, the Corporation for Public Broadcasting and Vodafone Foundation, among others. Visit.

Adam Koford

Adam Koford is a freelance illustrator and senior writer and story artist for WB Games/Avalanche. He has worked on the video game versions of Bolt, Toy Story 3, and Cars 2 & 3; wrote and directed the cinematics for the Incredibles Play Set of Disney Infinity; and was the story lead on the Spider-Man Play Set of Disney Infinity 2.0. Past clients include Hasbro, MAD Magazine, Make Magazine, American Greetings, bOINGbOING, Twitter, the Daily Show, RiffTrax, Woot!, Amazon and many more. He has a webcomic called The Laugh-Out-Loud Cats, which recently celebrated twelve years. Visit.

Lily Evans

Lily Evans is an illustrator currently based in Cardiff, Wales. She studied Illustration at Falmouth University where she found her love for children’s illustration. Her work is digital, created on procreate with incorporated handmade textures and brushes. She has a deep love for nature and an obsession with animals, and you can often find her enjoying the great outdoors, sketchbook in hand, accompanied by her childhood dog, Molly the springer spaniel. Visit.

Adam Blair

Adam James Blair is a visual artist specializing in abstract expressionist painting and art photography. Originally from Northern Ireland, he has spent much of his life in Scotland. With a keen eye for blending the old and the new, he finds beauty and mystery in the everyday, using his work to reveal fresh perspectives and evoke emotion. This sensitivity to the unseen is shaped by a wide range of influences, including his surroundings, music, fashion, and a background in hospitality and interior design. Adam views art as a powerful form of self-expression—one that invites reflection, fosters connection, and resonates deeply with viewers through shared emotional experience. Visit

Elisa Lara Campos

Elisa Lara Campos is an illustrator and surface pattern designer based in Madrid. She holds a degree in Architecture from her hometown and has worked across disciplines including architecture, illustration, graphic and web design, and teaching. Today, she is fully dedicated to illustration—creating digital products, working as a freelance illustrator, and licensing her surface pattern designs. Her work is driven by a simple mission: to make the world a more colorful place. When she’s not immersed in colors and lines, Elisa can be found in Madrid with her family and her cat, Duna. Visit.

Maxmillian Peralta

Maxmillian Peralta is a painter whose work explores atmospheres of tension, insecurity, and fear, evoking psychological unease through meticulously constructed environments rather than singular subjects. He received his BFA in Painting from the Cleveland Institute of Art in 2021. His work has been exhibited at Pratt Institute in New York, the Rhodes Tower in Columbus, and the CAN Triennial ’22 in Cleveland. In 2017, he was awarded a National American Visions Medal, with his work touring nationally as part of the Art.Write.Now exhibition from 2017–2019. He received the Anne Gund President’s Traveling Scholarship in 2021 and was commissioned by LeBron James to paint the cover of the inaugural issue of The Program. In 2022, Peralta was the recipient of the CAN Triennial Award Exhibition, which resulted in his first solo exhibition at the Massillon Museum in Summer 2025. He resides in Cleveland, Ohio. Visit.

Sable Bellew

Sable Bellew was born in Seattle, studied illustration and jewelry at the Rhode Island School of Design, and currently lives and works in New York City. Their practice centers on the mysteries of the natural world, the emotional resonance of built structures, and the quiet luminosity of stone. Working primarily with traditional methods, Sable values the vitality and texture imparted by the human hand. Through their work, they seek to create objects that feel like portals—inviting the wearer or observer into a fragment of another world. It is rumored, though unconfirmed, that these works may yet bring peace to the earth.

Katherine Anderson

Katherine Anderson was a founder and the creative director of the restaurant and floral shop The London Plane in Seattle. She owns and operates a small organic flower farm in the Snoqualmie Valley, which she started in 2008. Since closing The London Plane, Katherine has been making pottery and painting and also collaborates on various floral and sculptural projects. She also continues to farm her flowers.

Lar DeSouza

Lar deSouza, beard advocate, was born to humble surroundings on a Hallowe'en night many years ago. After an apparently normal childhood, he attended Sheridan College of Visual Arts where he obtained diplomas in Illustration and Computer Graphics. He is the cartoonist for the 2008 Shuster Award winning online comic "Looking for Group" and the comic "Least I Could Do.” He has contributed to Steve Jackson Games, most notably Super Munchkin Artist Edition, and is the 2006 and 2006 recipient of the Prix Aurora Award for Artistic Achievement in Canadian Science Fiction. Visit.

Suzanne Swift

Suzanne Swift’s career spans multiple fields, including marketing and communications, public policy, diversity and inclusion, and administration in higher education. While her professional path has been anything but linear, a consistent through-line has been her commitment to amplifying voices and connecting diverse communities. Based in Madison, Wisconsin, Suzanne works to foster collaboration and build meaningful networks. She is also a practicing artist and holds an MBA from the University of Washington. If granted a superpower, she would choose teleportation—so she would never have to miss the people and places she loves. Visit.

Ethan Bowman

Ethan Bowman is a versatile artist with over eight years of professional experience and a lifelong dedication to creative work. He specializes in concept art and is trained in illustration, storyboarding, and 3D modeling. His work is characterized by vibrant color palettes, strong visual storytelling, gritty realism, and boldly stylized characters. Drawing inspiration from experimental music, cinema, gaming, and fashion, Ethan brings a dynamic, cross-disciplinary sensibility to his art, creating images that feel both immersive and expressive. Visit.

Elkin Tat

Elkin Tat is a contemporary artist known for enigmatic, symbol-rich works that blend graphic precision with playful conceptual puzzles. Drawing on pop culture, language, and visual riddles, Tat’s art invites viewers to decode layered meanings. His work has appeared in restaurants, bathrooms, dark hallways, and collaborative projects exploring the boundary between art, games, and storytelling. Visit.

Harrison Trinder

Harrison Trinder holds a BFA in Kinetic Imaging from Virginia Commonwealth University and an MFA from the School of Visual Arts. His practice centers on 2D and 3D mixed-media animation with a strong emphasis on sound, employing a wide range of tools and techniques. Trinder’s work is defined by the deliberate collision of visual elements, producing structures that feel simultaneously slow, chaotic, and unstable. His projects often explore narrative fragments and constructed environments that evoke a strong sense of place, drawing on tones of nostalgic horror and unease. Favoring abstract stylization over conventional cinematic continuity, his work prioritizes mood, texture, and rhythm. Trinder cites influences as varied as Henry Darger, Jan Švankmajer, cults, true and fabricated crime, architecture, trees, the California Raisins, and films created purely for the sake of expression. Visit.

Alison Grauman

Alison Grauman is a Seattle-based UX and visual designer with decades of experience shaping intuitive interfaces and elegant systems. Her work spans early UI architecture at Microsoft to years of visual design and project leadership across digital products, brands, and interactive experiences. Armed with an ever-evolving toolkit, she excels at using the right tools in unexpected ways to solve problems creatively and effectively—turning ambiguity into structure and chaos into clarity. She believes that whether you’re playing a game or using an interface, the magic happens in the moment of interaction. Visit.